using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{
	public class LostAndFoundQuest : BaseQuest
	{				
		/* Lost and Found */
		public override object Title{ get{ return 1072370; } }
		
		/* The battered, old bucket is inscribed with barely legible writing that indicates it 
		belongs to someone named "Dallid".  Maybe they'd pay for its return? */	
		public override object Description{ get{ return 1072589; } }
		
		/* You're right, who cares if Dallid might pay for his battered old bucket back.  
		This way you can carry it around with you! */
		public override object Refuse{ get{ return 1072590; } }
		
		/* Whoever this "Dallid" might be, he's probably looking for his bucket. */
		public override object Uncomplete{ get{ return 1072591; } }
		
		/* Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me! */
		public override object Complete{ get{ return 1074580; } }
	
		public LostAndFoundQuest() : base()
		{			
			AddObjective( new DeliverObjective( typeof( BatteredBucket) , "battered bucket", 1, typeof( Dallid ), "Dallid (Sanctuary)", 600 ) );
			
			AddReward( new BaseReward( typeof( TrinketBag ), 1072341 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}		
	}
	
	public class BatteredBucket : BaseQuestItem
	{
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( LostAndFoundQuest )
			};} 
		}
		
		public override int LabelNumber{ get{ return 1073129; } }// A battered bucket
		public override int Lifespan{ get{ return 600; } }
	
		[Constructable]
		public BatteredBucket() : base( 0x2004 )
		{
		}
		
		public BatteredBucket( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}	
	}
}